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Lord of the rings lcg the hunt for gollum adventure
Lord of the rings lcg the hunt for gollum adventure









lord of the rings lcg the hunt for gollum adventure

If there are no Clue cards in play, False Lead gains surge. When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck.

lord of the rings lcg the hunt for gollum adventure

"It is a fair tale, though it is sad, as are all the tales of Middle-earth, and yet it may lift up your hearts." - Strider, The Fellowship of the RingĪction: Pay 1 resource from attached hero's pool to attach Dunedain Mark to another hero. "Well, my dear fellow," said bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent." - The Fellowship of the Ring

lord of the rings lcg the hunt for gollum adventure

The first player draws 1 additional card in the resource phase. Willpower: 1 Attack: 1 Defense: 2 Hit Points: 2 Rumors have led you to the eaves of Mirkwood Forest, where the Woodmen whisper of a new terror in the night. The Woodmen said that there was some new terror abroad, a ghost that drank blood. The wood was full of the rumor of him, dreadful tales even among beasts and birds. Reveal and add 1 of those cards to the staging area, and discard the other. Encounter Info: Journey Down the Anduin, Sauron's Reach, The Hunt for Gollumįorced: At the beginning of the quest phase, the first player looks at the top 2 cards of the encounter deck.











Lord of the rings lcg the hunt for gollum adventure